Eric has been a guest lecturer at Harvard Medical School. He has authored 5 video series for the Gnomon Workshop on ZBrush and Maya, He teaches Introduction to Digital Sculpting and Introduction to Maya at the Gnomon School of Visual Effects and advanced ZBrush Workshops at the LA Figurative Art Academy. Eric has written several top rated books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya 2009, 2011), numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic's ZClassroom.
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In addition to exploring Maya's powerful toolset, you will also learn how to optimize your workflow through interface customization.Įric Keller has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and for scientific visualization. The project files included in this series can be used to follow along with the lectures or for your own deconstruction. The video series uses a project-based approach to introduce Maya workspaces, the Arnold rendering plug-in, instancing with MASH, setting up UVs and animation using the graph editor and animation layers. Special emphasis is placed on modeling, texturing, lighting, and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools.
Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2019. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release. Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries.